![]() Like i tell everyone- sonic CAN BE DIFFERENT. Let the little kids have this one (and the show.)” ![]() Somewhere between the twp was sega’s ideal game.Īs for sonic boom? Sega’s way of saying: “f*** you. The wii u barely let you use parkour at all, but the 3ds was so dependent on it it drove the difficulty up to absurd levels. The levels and parkour were clearly the selling points, but the wii u had better levels, and the 3ds more pf them aka it was longer. At least we get 25 years in 2016.Īnd lost world? The perfect game was somewhere between the two. Modern- guys, people responded positively to it. ![]() At least you could guarantee a spin dash with x/square. You were trying to build gameplay from one console on a different era with a completely different engine, so of course it would be different. At least give us dreamcast style speed).īlack night was an attempt to improve secret rings, but was better off as a movie.Ĭlassic of course isn’t what you remember. Unleashed was an interesting concept, day and night giving you a different way to explore each level, but then there was that jackass who decided it was a good idea to slow sonic to a crawl (blegh. Secret rings was the backwash of the incident, with the original idea being to port it to the wii, but that was delayed (if i recall.) Sonic 06 was a great idea brought to sh*t by sony and microsoft rushig sega, who everyone blamed for it all. Shadow the hedgehog was a cash-in on shadow’s popularity and a trial run for the new voice actors with crappy dialogue, but it did have some badass imagery.
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